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FistsoFiore

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A member registered Jul 26, 2020

Recent community posts

Played this a bit this afternoon. It seems like a really solid start, and I think, if it was refined a bit, you could maybe commission art for what each encounter is and sell it as a hand the size of a deck. It would be like if One Deck Dungeon had an OSR version, lol.

A few thoughts.

  • There's no endgame goal after hitting Lvl3
  • A Boss battle could fulfill this lack. even making a rule to generate a Boss each dungeon might be good.
  • Setting aside the Kings might be simplest for bosses, with each suit being a different boss.
  • If you wanted to get real fancy, Kings could be trophies after defeat. Maybe discard for ADV?
  • There's no generative rules for the dungeon for people who aren't creative (or who weren't feeling creative this afternoon).  How would a robot carry out the game?
  • With a strict minimum dungeon size peeking, abilities seemed lackluster. This was accentuated if they were in a straight line.
  • Is there minimum cards in a dungeon the minimum needed to be completed? Could you complete fewer than the minimum cards if you swapped cards using Mage lvl 3 ability?
  • Is the lever puzzle starting with the first card face up? What is the player guessing against for the first card if they're all face down?
  • Was 15+ arbitrary?
  • Was 35+ gold arbitrary?
  • Wealth felt too abundant. Leveling was easy.
  • Maybe 3 loot slots, with loot cards face up. So you're trying to maximize the value of 3 cards.
  • Does a player ever permadeath? Different lose states that mean just losing your loot, or starting from scratch might be fun.
  • Does health always replenish between runs? What would be the benefit of continuing with just remaining health?
  • What would an "endless mode" look like?
  • Maybe have the cave in force a detour adding cards somehow?

Sorry this was so long. You're probably done thinking about this game, anyways.